videogame_asset My games. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Edgar. for keeping me honest, and to Ray for our pact. To Joshua F. Inferno missiles are awsome. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. It is a well known fact that to burn your enemies alive is a rather. Though successful, the Streak LRM launcher weighs twice as much as. 4Bibliography. . Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Get rid of the ability to make called shots with indirect fire. For general use, ++dam SLas is the way to go. I present a new variant of the Dark Fire. Against mechs it's not as good, but that's like saying the flamer is bad. This is an opportunity and a threat. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Ammo explosions do 1/10th the damage they do now, rounding up. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. ProtoMech Editor released With our update to version 13 we have. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. 2. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. If that doesn't interest you then idk what will. for keeping me honest, and to Ray for our pact. It never 'synced in to your heat level' in the TT game. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. But even still. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Units not powered by fusion or fission engines may not use Standard flamers. The missile launchers and autocannon each had a ton of ammunition. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. Vehicle. Ammo (AP Gauss) CT AP Gauss. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. It also gets shot by a PPC. . •. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. List of Mechs in Faction Shops (Updated for 1. weapon. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. for his magnanimity, to Chris W. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. I'll have to check if it has been updated. With a dual purpose in mind, a single JF 4 flamer was added to the turret. If the gun goes he doesn't need the ammo around to be able to explode. Games. Range is one of the most important factors in choosing the weapons to outfit your mech with. Unless maybe you have a oodles of support slots and are melee like a hopper. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Flamers seem to only come with 6 ammo. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. I know that; just feels pretty limiting. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Lasers have unlimited ammo, but they generate heat and don't do stability damage. One instance of this is the M100, described in different sources as being a . •. When done. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. The space left over is filled two forward facing medium lasers and two machine guns in each side. Weapons are the bread-and-butter of the war-torn world of Battletech. In this game, overheat damage does not explode ammo. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. videogame_asset My games. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. Using AP Ammo. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. . Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. 3. BV (2. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. ”. Protection is provided by nine tons of ferro-fibrous armor. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. Inferno SRM. Unless maybe you have a oodles of support slots and are melee like a hopper. Manufactured by. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Because this sub is for the tabletop Battletech - you want r/Battletechgame. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. Haven't tried anything with the AMS ammo. was developed by the Capellan Confederation. So an LBX20 fires 20 pellets and rolls on the LRM20 column. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. Use a Prime Plasma Caster and you can stock up on ammo. Mass: 0. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. BV (2. -Tonnage limits: 165 tons minimum, 175 tons maximum. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. json Weapon_Flamer_Flamer_1-Hotshot. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Some weapons are occasionally described as . Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. This mod will allow you to set these numbers as you wish. Uploader: Mharius. There is a way to add more, heck there is even an ammo box in the files just not available. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Flamers are remarkably useless against anything other than conventional infantry. Artillery platoons is based on the guns. SavageWolves • 5 yr. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Your BattleTech News Round-Up For September, 2023. As of June 15th, we are open again. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Flamer ammo set to 10 shots. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. ago. Just ammo, Gauss and other explosive components would remain the same. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Two double heat sinks are also carried. Each mech can do both ranged and melee attacks. Войти Магазин. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. 6 shots in one battle. List of Mechs in Faction Shops (Updated for 1. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Burn baby burn! Installation: Extract the data folder into. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. It is a well known fact that to burn your enemies alive is a rather. He should have his ac 20 ammo in the arm with the ac 20. Battletech Blackjack Upgrade TéléchargerBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. the do a great job for armorless and ammo based mechs. More an later need but here it is. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. 0) 2: Description . jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Even when it does not, overheating has other negative effects such as hit penalty. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. A. Go to battletech r/battletech. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. DarkenDragon • 5 yr. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. 40 dmg base and up to 6 shots from that one gun per turn. Iniciar sesión Tienda. #5. BattleTech. (SL++ do silly damage/ton and damage/heat. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. Units not powered by fusion or fission engines may not use Standard flamers. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. < 1 2 3 >. Navigate to your Steam BATTLETECH folder. 2. Please take note of the new rules in the sidebar. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. close. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Comes in two versions. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Ammo Per Ton. Games. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Requires asking Ra-Ra to explore. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. Like a Flamer, it has it's own built-in & limited ammo supply. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. if u have problems with the last bit of hit take the mgs. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. BattleTech. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. 118 ratings. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Manufactured by. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. if u have problems with the last bit of hit take the mgs. 9. A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. you can do a "complete" game of battletech with 4 models per side. As most. BattleTech. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. The following lists breaks down where weapons can be found. . The plasma. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Logged. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. Combat: Attack Rules. net and bg. 600 C-Bills 694Weapon Heat (18)Dissipation (10). Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. . GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. BV. 50cal (12. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. That being said, vehicles not powered by fusion engines (most of. This is an opportunity and a threat. . A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Logged Warning: this post may contain sarcasm. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). The vehicle crews were noted using alternate. 6 shots in one battle. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Those people are dead. 6 shots in one battle. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Log in Upload File. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. HeresyCraft. My pick for best weapon in 3062. Perhaps we should give them back the. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. . There are some slight cosmetic and information differences between the outputs of the two. #5. Premium. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Zaloguj się Sklep. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. -Tonnage limits: 165 tons minimum, 175 tons maximum. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The Locust-1V is a notable. there is no Flamer Ammo. +Cluster Missile Carrier: Used by Raider faction to save the metal :) Cockpit mods may save your life. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Additional protection was provided by a laser anti-missile system. . slaser good to melt armor on enemys mech. There are several mods available that change. The flamer ammo thing is dumb. I rarely use energy weapons, except PPC and Gauss weapons. While battle armor does count as infantry, they aren't "conventional infantry". If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. . #1. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. . New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Try carry that through 2x lances of assault mechs on a 5 skull. 6 shots in one battle. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Ammo makes no sense and they run out too quick. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. BV (2. WHY? took me 12 hours to realize there is no flamer ammo. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. BattleTech - The Board Game of Armored Combat. videogame_asset My games. Inferno missiles are awsome. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. you only get 8 shots with each. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Weapon shop locations. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. Fluid Ammo. The most often hit location, and the most often focused location. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. 1) By titanopteryx. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. 6 shots in one battle. 1. But even still. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. com, however at some stage you're going to need a rulebook. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. NARC-Enabled is, in itself, an alternate ammo type. especially if you plan on meleeing with them. Machine guns are. Inferno missiles are awsome. Likewise all the SRM ammo should be with the SRM batteries. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. This weapon can melt Earle solo in under 20 seconds. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Most Popular; Study; Business; Design; Technology;. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). HeresyCraft. Firestarter in BTA is the beast if you are going for mass overheating tactics. including fire and Inferno ammunition, than 'Mechs. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Json. I kind of had it in my head that they had like 100. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. But even still. Войти Магазин. - Random campaign start now set to have a tonnage requirement for the starting lance. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. 8Rounds. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. For example if you fire an lrm 15 it spends 1 unit of ammo.